The virtual reality headset — gear that completely immerses the player in a virtual environment — has been the relative Holy Grail of the video game industry for ages. Nintendo (NTDOY) took a crack at VR back in 1995 with the Virtual Boy, a clunky contraption with oodles of flaws. More recently, Oculus Rift has been a Kickstarter success story and CES favorite — but it’s been in development for what feels like forever.
The Project Morpheus VR headset revealed by Sony is plenty tangible. It includes a 1080p display, 90-degree field of view and uses the PlayStation Eye camera and PlayStation Move controller to place the player within a virtual environment they see and interact with. Sony has a long list of developers working on bringing titles to Project Morpheus, so while it’s not in production yet, the virtual reality headset has the potential to goose PlayStation 4 sales when it’s released. Not to mention, it’s likely to usher in a bigger change to the video game industry than the original Wii’s motion controller did.
But perhaps more exciting is the potential for virtual reality outside of gaming. Project Morpheus marks the mass market arrival of compact, effective, (reasonably) affordable VR gear, and the effects of this development could soon be felt everywhere.
Here are five industries VR is set to revolutionize: